2026-09-27 · America/Los_Angeles · 社区动态 · #18
ClashRoyaleAi: an open-source, deterministic Clash Royale simulator for RL, with recurrent PPO, lookahead search and expert iteration [P]
The opponent plans by simulation: every second it scores each candidate play by running the match 10 seconds ahead in the engine. Our PPO agent learned to park its Cannon behind its own King. Losing a building in a fight cost reward, and letting it decay cost nothing, so it found the loophole. It's one of many things we learned building a Clash Royale simulator from scratch so an agent could learn the game. The engine is deterministic C++ with Python bindings, plays a full match in about 10 ms on one laptop core, and can fork any game state in microseconds, so lookahead is cheap. Best result…
热度 44.3 / 100;排名与评分保留该期记录。